Showing posts with label Unity. Show all posts
Showing posts with label Unity. Show all posts

Tuesday 9 September 2014

Soul Revenant - New team and switching to Unity


Greetings to all the fans supporting this project!

I got some news to share with you regarding what is new with Soul Revenant. After my old programmer left the project, I was alone and had to rethink how to complete the project. After posting the ad about looking for a programmer, I got a few replies and I can announce that the search was successful indeed. Now we have a team of five people (a programmer, two 3D animators/modelers, 3D environmental artist and me as the director/designer). We talked over what would be the best course of action for the project and after days of considering how to proceed, we decided we have to switch engines in order to fully unleash the game´s and team´s potential, as 3DGS was holding us back in many regards – be it the archaic programming language, lack of screen post-processing effects, high-end graphics, particle effects, etc. I believe that switching to Unity has many advantages and in the long run is a better choice for making this game.

Initially there were many problems to solve and one of them was the environmental shifting which was very problematic and in the old build it only swapped two models around. The combo of Unity and Blender with new talented artists will enable us to make a true HD remake in every sense – all of the environments will be fully remodeled in higher polygon count and more detailed architecture. Also, the Hylden gave us permission to use his amazingly detailed models of Kain and Raziel for the game. Unfortunately, all the code has to be written from scratch as well, as the language of the current scripts is nothing like what Unity uses. However, the new programmer is very skilled should be able to fully replicate all the needed systems for the game and I will try to help out with the basic functions as well. More so, we are all dedicated LOK fans on the team now, so remaking the game should be easier in this regard as well.

We will work in the scope of monthly goals to achieve, so there is always some progress done but it gives the team enough time to work but not become overwhelming. Please always bear in mind that we are all volunteers and have other responsiblities like work, studies, etc., so meeting a deadline might not be always possible. Developing a free game is very flexible process and depends mostly on the availability of the team. Currently, we started working on remaking the Drowned Abbey, so even though the updates will be less frequent, they will be worth the wait I hope. I might update this post with a little sneak peek of what we made so far. Thank you all again for your support and remember – as long as one of us stands, we are legion!