Saturday, 29 June 2013

Ken McCulloch, co-creator of Blood Omen, arrested by the police

As Kotaku informed, police has pressed charges against Kenneth McCulloch for child pornography. I would almost not regard this news, but the fact that McCulloch was the lead artist and writer for Blood Omen: Legacy of Kain, makes it hard to miss. McCulloch was consequently fired from Precursor Games, company which formed out of Silicon Knights, which were devastated by a 9 million dollar lawsuit from Epic.

Friday, 28 June 2013

An old Soul Reaver preview and review from PSM

I dug through my old Czech PlayStations magazines and decided to scan everything LOK related. The articles are very interesting since they contain very early images and information which never got into the game itself. I will post more stuff soon.

This first set of pages is from PSM no. 12, which includes a Soul Reaver review. Apart from getting Raziel´s name wrong ("Ralziel"), it features a lot of very early screnshots of areas and template enemies. It even features the test room and early Glyph icons. The review also mentions imbuing the Soul Reaver with elements of water, fire, sun light or souls of your enemies.

The "clawed" title

Early shots of Melchiah, Dumah, Ruined City and the Lighthouse

Early Rahab, the test room with glyphs and Blood Omen comparison

More shots of early enemies

Shot of Abyss and some strange star ornament in the Cathedral

Zephon and Glyphs

Undercity Lair screen on top left

Here is the preview from PSM no. 11. It mentions that Raziel constructed his wings right before Kain got his own, or that Raziel will face Kain three times and Kain having the strength of eight bosses. It also describes that by imbuing the Soul Reaver into fire, ice, water, etc., it can destroy specific enemies.




 Notice the picture of fledgling Turelim with glowing red eyes


 Early vampire and Undercity screenshots



Tuesday, 18 June 2013

Legacy of Kain: Dead Sun revealed *UPDATE*

Divine Shadow uncovered yet another great find about Legacy of Kain. By doing research he discovered that a single-player Legacy of Kain game was being made from 2010 till 2012 and got cancelled by Square Enix, because they believed it could not reach the expected sales amount. Legacy of Kain Dead Sun would have taken place in Nosgoth´s far future, much further after the SR1 desolate wasteland. Revolving around the story of blue skinned vampires which could shift between planes and reave souls, it would have Gein as the main protagonist, a Saradin vampire. According to Divine Shadow, the gameplay would be very much like SR1, with open world and exploration as its focus. It would have featured brutal fights and also frequent spectral realm shifting. It would focus heavily on the story of the Saradin vampires and their order, and also uncover secrets of the Elder God. (Source: Neogaf post by Divine Shadow).

UPDATE: Nosgoth´s community manager, George Kellion, provided an insight into Dead Sun and some additional artwork. He also confirmed that mp game Nosgoth will not reuse the same assets as Dead Sun nor it will share its story.



All images in this article have been originally posted by Divine Shadow

Sunday, 16 June 2013

Defiance Overhaul Texture pack by the Hylden

The Hylden, moderator of the Eidos forums, made an amazing texture overhaul of Defiance, adding additional details to characters/environments/particles. Below are few examples of his awesome work. You can download the texture packs by clicking the link above (just scroll down for the download links).

The pack includes new textures for Kain, Raziel, Janos, Moebius, Turel, prisoners and Sarafan Warriors. It also enhances several environmental textures in the Sarafan Stronghold, Reaver particle effects and spells, Earth Reaver platforms and jump and bat beacons.


Friday, 7 June 2013

Nosgoth in active development, says SE Community Manager George Kelion

Square Enix sent an official statement to VG247, explaining the recent rumours regarding the mysterious new Legacy of Kain title called Nosgoth. He explains that even though “Nosgoth exists and is in active development, but is not a traditional Legacy of Kain action-adventure game”. I am really worried by his words that "The community should not be thinking of Nosgoth in terms of a single-player experience.” which basically confirms that it is multiplayer game only (the recent finding of BCMPGame.exe in AMD drivers log confirms this as well). Also, he said that the game won´t be announced at this year´s E3. He also confirmed that it is not being developed at Crystal Dynamics.

You can follow Kelion´s twitter account, where he was asked by fans about the new game (Thanks for the link, Corlagon!) or read the Eidos forums, where he communicates with the fans.